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IPv4 Header Format, Size and Fields

Created by Deepak Sharma in Articles 3 Jul 2025
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The IPv4 Protocol is used to transfer data packets across a network. The IPv4 header is a component of the Internet Protocol that facilitates smooth data transfer over the Internet.

In this article, we have explained the IPv4 header structure along with fields and their sizes. You can learn about the IPv4 header format with the clear diagram given in our IPv4 header guide.

To further deepen your knowledge about IP headers, you can check our networking courses online, where we have covered multiple protocols and technologies.

What is an IPv4 Header?

An IPv4 header is a section of data at the beginning of an IPv4 packet that contains essential information for routing and delivering the packet across networks.

The header of IPv4 has a fixed structure with 13 fields: Version, IHL (Internet Header Length), Type of Service, Total Length, Identification, Flags, Fragment Offset, Time to Live, Protocol, Header Checksum, Source Address, Destination Address, and Options.

Each field in the IPv4 header contains specific information required for data transfer with IPv4 technology.


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IPv4 Header Structure

The IPv4 header has a fixed structure with 13 fields. The total size of the IPv4 header is 20 bytes, but it can be extended to 60 bytes with the options field. Each of the fields also has a fixed size, helping in a fast data delivery process.

To understand the IPv4 Datagram header structure better, let's take a look at this IPv4 structure diagram.

IPv4 Header Diagram

ipv4 header format image

Understanding Bit and Byte Order in IP Header

In the IPv4 header format, the bits and bytes are organized in a specific way to ensure seamless communication across devices. Look at the above diagram, we see at the top it starts with 0 and ends with 31.

It represents a 32-bit value which has bits numbered from 0 (leftmost) to 31 (rightmost). The most significant bit (MSB) is on the left and the least significant bit (LSB) is on the right.

A 32-bit value is divided into 4 bytes as follows

● Bits 0-7 (First Byte)

● Bits 8-15 (Second Byte)

● Bits 16-23 (Third Byte)

● Bits 24-31 (Fourth Byte)

These bytes are sent in order, starting with the most significant byte (bits 0-7). This is called Big Endian Byte Ordering. TCP/IP always uses Big Endian for consistency.

Some systems (like Intel-based devices) use Little Endian, where the least significant byte is sent first. These systems must convert data to Big Endian before sending it over the network.

IPv4 Header Fields

There are 13 fields in the header of IPv4.

1. Version

It is a 4-bit field. The version of IPv4 is 4.   

2. Internet Header Length(IHL)

The header length field indicates the size of the IP header, which is 4 bits long. It tells us how many 32-bit words (each word is 4 bytes) are present in the IP header, including any optional fields.


Why is it measured in 32-bit words?

The IP protocol uses a compact way to represent the size of the header. Instead of showing the size in bytes, it shows the number of 32-bit chunks (words) in the header. This makes it easy to calculate since each word equals 4 bytes.

The header length field is only 4 bits long, so the maximum value it can hold is 15. This means the maximum header size is:

15 x 4 bytes = 60 bytes

Normally, the IP header doesn't have extra options, so the header size is 5 words (4 bytes each) so the size is:

5 x 4 bytes = 20 bytes

If additional options are used, the header grows beyond 20 bytes. But it can never exceed 60 bytes due to the 4-bit limit. By using the header length field, devices reading the packet know where the header ends and where the actual data (payload) begins.

3. Type Of Service (TOS)

It is an 8-bit field. In the initial implementations, it consists of 3-bit precedence, 4 TOS bits, and an unused bit, which should be 0. The 4 TOS bits are:

● Minimize Delay

● Maximize Throughput

● Maximize Reliability

● Minimize Monetary Cost

4. Total Length

The Total Length field tells us how big the IP packet is (in bytes), which includes the header and data payload. By using the Total Length and another field called the Header Length, we can figure out where the header ends and where the actual data begins.

It is a 16-bit field, meaning the largest packet size it can handle is 65,535 bytes. If a packet is too big for the network, the packet gets broken into smaller pieces called fragments. Each fragment is sent separately but can be reassembled at the destination.

Some networks, like Ethernet, require a minimum packet size of 46 bytes. If the packet is too small, padding (extra space) is added to meet this requirement. The Total Length field ensures we know the actual size of the packet, even if padding is present. Without a Total Length field, the receiver wouldn’t know where the real data ends and the padding starts.


Imagine a Scenario

When you’re sending an IP datagram with a large file. If the file is too big for the network to handle in one piece, the IP layer breaks it into smaller packets. Each packet will have its own Total Length field to indicate its size. When all the packets arrive, they can be pieced together correctly because each part has clear instructions about its size.

On the other hand, if you’re sending something small, like a simple "Hello," the Total Length field ensures the receiver knows that only a small amount of data is expected, even if extra padding is added by the network.

Though it is possible to send a large datagram, most applications stick to smaller sizes to avoid fragmentation. For example

UDP applications like DNS send packets under 576 bytes

TCP automatically breaks data into smaller chunks to fit the network's requirements

Next, let's discuss how the IP header handles the fragmentation process using the three key fields.

ipv4 header identification fragmentation

When we send data over a network, it is often broken into packets called IP datagrams. Each datagram must fit within the size limits of the network it travels through. However, different networks have different size limits, called the Maximum Transmission Unit (MTU). If an IP datagram is larger than the MTU, it needs to be fragmented into smaller pieces to pass through. The receiver later reassembles these pieces into the original data. 

Let's now understand IP header fields one by one, which help in handling the fragmentation process

5. Identification

The identification field of the IPv4 header format is like a unique ID assigned to every IP datagram sent by a host.

● When a large IP datagram is fragmented, all fragments get the same Identification number.

● This helps the receiver understand which fragments belong to the same original datagram.

6. Flags

The Flags field has 3 bits, and each bit has a specific purpose:

Bit 0: It is a Reserved bit and always be 0, which is not used.

Bit 1: It is a Don’t Fragment (DF) bit. If this bit is set to 1, the router will not fragment the datagram. If the datagram is too large to pass through, it will simply be dropped, and the sender will get an error.

Bit 2: It is a More Fragments (MF) bit. If this bit is set to 1, it means more fragments are coming. For all fragments except the last one, the MF bit = 1. For the last fragment, the MF bit = 0, signaling the end of the original datagram.

7. Fragment Offset

It is a 13-bit value field. When an IP datagram is fragmented, each packet has a Fragment Offset set, which tells the receiver where this fragment fits in the original datagram. The offset is measured in 8-byte blocks.

For example, If the first fragment starts at byte 0, its offset is 0 and If the second fragment starts at byte 1000, its offset is 125 (because 1000 ÷ 8 = 125). The Fragment Offset ensures that all pieces are put back together in the correct order at the receiver’s end.

ipv4 header fragmentation

Now let's try to understand all three fields all together from the above diagram. Let's say a source router R1 sends an IP datagram of 3000 bytes and at R2 due to network limitations (like MTU) this original datagram is fragmented into 3 datagrams of 1000 bytes each. Each fragmented datagram will have the same identification number (not shown in the diagram above) so that the receiver can identify that all three fragments are a part of the same IP datagram.

The first and second fragments will have a More Fragments (MF) bit set to 1 while the last (third) fragment with have an MF bit of 0. The first fragment starts with byte 0 so the offset is 0, the second fragment starts with byte 1000 so the offset is 125 (as explained earlier) similarly, the third fragment starts with byte 2000 so the offset is 250. Using these values the destination router R5 will be able to reassemble all three fragments and make an original IP datagram. 

8. Time To Live (TTL)

It is an 8-bit value in the format of IPv4 header. It sets the limit on the number of hops (routers) an IP datagram can pass through meaning it defines the lifetime of the datagram.

The sender initiated the TTL value (32, 64, or 255 based on operating systems) in the IP header and it is then decremented by one at every hop it crosses. When it reaches 0 the datagram is discarded and an ICMP message is sent back to the sender. This prevents routing loops at layer 3 of the OSI layer model.

9. Protocol

It is an 8-bit field in the IP header. It identifies the type of protocol that is encapsulated inside the IP packet. This helps the receiving device know which upper-layer protocol should process the data. The protocol has a specific number, for example:

● 6 for TCP (Transmission Control Protocol).

● 17 for UDP (User Datagram Protocol).

● 1 for ICMP (Internet Control Message Protocol).

When a packet arrives, the receiving device looks at this field to decide where to send the data next shown in diagram below. 

protocol field of ipv4 header

10. Header Checksum

The IP checksum is a mechanism used in the IP header to ensure that the data hasn't been corrupted during transmission. It is a 16-bit field and is used to calculate the checksum for the IP header only. It does not cover any data followed by the header. Other protocols like TCP and UDP have their own checksum fields for the header and data.

In checksum calculation, the initial checksum value is set to 0 so that it does not interfere with the calculations. The IP header is divided into 16-bit chunks or words. For example, if the header is 20 bytes, then it is divided into ten 16-bit words. These chunks are added together using a method called the one's complement sum. The one's complement of the total sum is stored in the checksum field.

When the receiver gets the datagram, it performs the same steps:

● Calculates the checksum based on the header values and compares it with the checksum in the received header.

● The sum of the calculated checksum and the received checksum is all ones (binary 1111...1111), the header is valid.

If not, the datagram is discarded.

When a router processes a packet, the only field it typically changes is the Time to Live (TTL) so instead of recalculating the entire checksum, the router adjusts the checksum incrementally to account for the change in the TTL field.

11. Source IP Address

It contains a 32-bit value of the sender's IP address.

12. Destination IP Address

It contains a 32-bit value of the receiver IP address.

13. IP header Options Field

It is a variable-length list and always ends on a 32-bit boundary. Pad bytes with a value of 0 are added if necessary. This assures that the IP header is always a multiple of 32 bits (as required for the header length). The options are as follows

● Security and Handling Restrictions

● Record Route

● Timestamp

● Loose Source Route

● Strict Source Routing

Why is IPv4 Header Important?

The IPv4 datagram header enables efficient and reliable data transfer on the Internet. Some other benefits of the IPv4 header are:

1. Packet Identification: The identification field helps in fragment reassembly, ensuring that packets split into smaller parts can be correctly reassembled at their destination.

2. Error Detection: The Header Checksum field checks for errors while data transfer, allowing devices to detect and discard corrupted packets during transmission.

3. Control Over Traffic: The Time to Live (TTL) field prevents packets from circulating indefinitely in the network by limiting the number of hops a packet can take before being discarded.

4. Quality of Service (QoS): The Type of Service (ToS) field allows for prioritization of certain traffic, which helps in managing network performance.

5. Fragmentation Management: The Flags and Fragment Offset fields facilitate the fragmentation of packets when necessary, allowing larger packets to be sent over networks with smaller maximum transmission units (MTUs).

Limitations of IPv4 Header

The two major drawbacks of using IPv4 are: 

1. Unreliable IP Datagram Delivery

The IPv4 header does not guarantee the successful delivery of packets to their destination.

For example, when something goes wrong, such as a router going out of buffer, it simply discards the IP datagram and sends an ICMP message back to the source.

As shown in the diagram below, an IP datagram will not reach its destination, it depends on the reliability provided by the upper layer TCP protocol. 

unreliable delivery of IP datagram

2. Connectionless IP Datagram Delivery

The IP header does not keep any state information about datagrams, and these are taken care of independently. So, delivery of IP datagrams can sometimes be out of order.

As shown in the diagram below, IP datagrams are routed independently at each hop, and they do not keep any information about them, so at the destination router, datagrams are received out of order.

connectionless delivery of IP datagrm

Conclusion


Understanding the IPv4 header in detail will help you learn the basics of data transmission in Internet Protocol Version 4. In this article, we have explained the IPv4 datagram header format in easy language.


We have also learned about the 13 IPv4 header fields along with their sizes and lengths. Each field of the IPv4 header is unique and serves a purpose for IP working.

IPv4 vs IPv6 Address: What is the ...»
Deepak Sharma

He is a senior solution network architect and currently working with one of the largest financial company. He has an impressive academic and training background. He has completed his B.Tech and MBA, which makes him both technically and managerial proficient. He has also completed more than 450 online and offline training courses, both in India and ...

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FAQ

The IPv4 header structure consists of 14 fields, including Version, IHL (Internet Header Length), Type of Service, Total Length, Identification, Flags, Fragment Offset, Time to Live, Protocol, Header Checksum, Source Address, Destination Address, and Options.
An IPv4 address is a 32-bit numerical label typically expressed in decimal format as four octets (e.g., 192.168.1.1), where each octet ranges from 0 to 255, representing a unique identifier for a device on a network.
The IPv4 header contains 14 fields in total; however, only 13 fields are mandatory while the last field, known as Options, is optional and can vary in size.
An IPv4 address consists of four parts called octets. Each octet represents 8 bits of the address, forming a complete 32-bit address used to identify devices on a network.

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